Monday, October 12, 2015

Theme 5-reflection:Design research

Last week, we took two lectures which both had the topic "Design research". In order to have a bettter understanding of this topic, we read " Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration[1]" and "Finding design qualities in a tangible programming space[2] "before the class.
On the lecture 1, we watched an interesting and impressive slides made by Haibo Li. One of aims of lecture 1 is that how can we design the research (including prototypes technologies, etc.) sufficiently and scientifically. As we know, if we want to design a research,we need to come up a topic which we do research for. That is why Haibo Li stressed the importance  of conforming a good idea at the begining of the lecture. He showed on part of the movie "Johnny English" to us. In the movie, following a young thief tightly, the old spy used his wisdom to get across many obstacles easily, which made the young thief embarassed and exhausted. What I can learn from the movie is  that using different method to solve the same problem will bring out different consequence. That is why idea is so important. Just like the example of "realizing head motion tracking", if we change the camera from computer to our head (making a head-wear camera), things will be greatly different. By change the position of the camera, we can reach the same accuracy level using less data and less time.  It remains me a interesting instance which I read from newspaper. Question: How can we let a stone float on the surface of water? Answer: SpeedIt is like the "Ducks and drakes" game. If we skip the stone on the lake, the stone will not sink into the water. This lecture give me inspiration that maybe I should not take everything for granted, some great idea is hidden under the common sense.
As for the lecture 2, the lecture leader brought many informatin to us which I could not make clear immediately. At first, the lecture leader brought the idea that what the prototype is used for. A prorotype can help us convey our idea, test our idea and fix our idea. It can take us into concept revaluation and what's more is that a prototype is aimed at helping us gain knowledgeWe can use a design to shape a prototype and it does not hve to be a solution as long as we can gain knowledge. I also heard the point of Anders is that doing interview is worse. Maybe when we doing an interview ,we are collecting emperical data ,not analyzing it. When doing interview ,we may also lose many useful information because we 'll narrow down what we heard into record. Only when we anlyzing the data, can we obtain knowledge(I'm not quite clear about this part).The lecture leader also diacussed a lot on the relationship between design practic, design studies and design explanation. But I am still confused on this part. Maybe we could make a further discussion if we have time.
All in all, I think the lectures in last week are useful for us to design a research.
(u1ucvszr)

References
[1]Réhman, S., Sun, J., Liu, L., & Li, H. (2008). Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration. IEEE Transactions on Multimedia, 10(6), 1022-1033
[2]Fernaeus & Tholander Finding design qualities in a tangible programming space  Designing for Tangible Interactions 2006 447-456

12 comments:

  1. Hi,
    I make a different interpretation of the scene of Johnny English. If he could just try to follow the thief he would not have succeed. He passed the obstacles by redefining them. He found different solutions than the thief, solutions that he can easier achieve. This is what we have to do when it comes to research. The research question maybe is defined by someone else. So we have to spend time in redefine it in order to give an answer later easier. Your point of view in this example of Haibo is also interesting. Overall good reflection. Thank you for sharing.

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  2. hi,
    nice example on how the define the problem and get a solution. after i watch Johnny English i also felt the same way. sometimes we just overlook the simplest way of solving things.

    i was having the same problem with the second lecture. it is hard to grap for me. at one point i understand what the prototype is for. and what design is. but the more information i got, the more confusion i get. i didn't catch the thing about interview and empirical data but luckily i came across your reflection blog.

    nice job :)

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  3. Hi, thank you for the summary of this weeks theme and for sharing your thoughts. I think that this weeks topics was very interesting but I also think that it had been great if we have had a seminar as we used to. But I believe that you understood the most of the important topics and that you have mentioned a lot of them. I just want to add that I think that a prototype can enable the creator to find new benefits and limitations, as you mentioned about the knowledge, because when you have a physical thing in your hand you will discover things that you cant perceive through blueprints and drawings.

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  4. Hi,

    I also think that the Johnny English example shows, that redefining the problem can lead to a new approach of solving it. Sometimes everything seems awfully clear, but if one would refocus the question new ideas might emerge. That's why it's always helpful to have several people involved in projects in order to ensure that more than one definition of the problem is brought up. I think you've done a good job summarizing the two lectures. I agree that the last lecture was somewhat confusing, though. All in all, great work.

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  5. Hmm, to me the Johnny English example felt a bit redundant - or at least he showed it for way to long. The example from the newspaper you read is a lot more interesting to me! Anders did prove a great point that you have to analyse data to actually create theoretical value.

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  7. Hi
    Thanks for sharing , again I find your reflection in such good logical orders that makes it clear for me to understand your views on research design , and like your example on how the define the problem and get a solution. I watched Johnny English and felt the same way as you did .keep up the good work .

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  8. I like how you emphasize the movie that Haibo showed. No other post I've read did that, and while I understood that finding easy solutions to problems is more sufficient in the end, I did not quite think of it the way you did. Well, at least the importance of it. I don't think I thought of it to be as important as I might've should. I might agree a little with Marcus comment as well so I'm a bit split-minded. I guess since it's a comedy it might not be viewed as seriously.

    Keep it up!

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  9. While I agree with Marcus that the clip from Johnny English was a bit too long (could have skipped the first minutes), I think it's a very good example of why finding an alternative solution might be preferable.

    You might be able to solve it like the thief did, or in the example of head tracking by having the camera at the monitor. This is however much harder and requires much more effort due to technical limitations of the camera, or requires acrobatics and energy in the case of the thief.

    By redefining your idea of a solution, you might end up getting the same result like getting past a hurdle with less problems. This is why Haibo said you should spend 90% of the time refining your idea, then just 10% of the time solving it.

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  10. While I agree with Marcus that the clip from Johnny English was a bit too long (could have skipped the first minutes), I think it's a very good example of why finding an alternative solution might be preferable.

    You might be able to solve it like the thief did, or in the example of head tracking by having the camera at the monitor. This is however much harder and requires much more effort due to technical limitations of the camera, or requires acrobatics and energy in the case of the thief.

    By redefining your idea of a solution, you might end up getting the same result like getting past a hurdle with less problems. This is why Haibo said you should spend 90% of the time refining your idea, then just 10% of the time solving it.

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  11. Hi,
    Thank you for your reflections. I think that Haibo’s examples were quite basic and somewhat unnecessary so I won’t comment on them. But regarding Anders lecture I would just like to add that by creating a prototype we can also create a context that would not exist without our prototype and therefore gain more knowledge. I agree that the prototype does not have to be a solution; it can be a tool for finding an answer.

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  12. Hi, very complete reflection post that contains most of concepts from the lectures. I really enjoy reading it. I also think the Mr bean's example is very useful to explain how to solve a same problem by using different ideas. I think the great way for solving a problem is when you choose the idea to solve problem, you should combined with your own ability and the tools arrounding yourself, make the best idea which not only solve the problem with the most effective way, but also is the thing that you can excatly do with youself. The example you read from the newpaper is very interesting and can also support your views. Good job!

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